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rumblingtech

Case Study

Augmented Reality That Brings Learning Cards to Life.

An educational product combining a smartphone application with printed cards and augmented reality.

Highlights

Card-triggered experiences
AR
Card-triggered experiences
Smartphone application
Mobile
Smartphone application
Designed for children
EdTech
Designed for children
05 / 05
Client projectEducationGames & Immersive

The challenge

Children’s learning materials needed a more interactive bridge between physical content and digital engagement.

The solution

An educational product combining a smartphone application with printed cards and augmented reality.

Technical implementation

How it was built.

  1. 01Image-tracked AR experiences triggered by printed cards
  2. 02Mobile application for content delivery
  3. 03Child-friendly interaction design

Technology stack

  • AR
  • Mobile
  • EdTech

Product

Screens available on request.

Measured outcomes are published only once verified.

Next projectRimal: Rise of Lost Land

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