Case Study
Augmented Reality That Brings Learning Cards to Life.
An educational product combining a smartphone application with printed cards and augmented reality.
Highlights
- Card-triggered experiences
- AR
- Card-triggered experiences
- Smartphone application
- Mobile
- Smartphone application
- Designed for children
- EdTech
- Designed for children
Client projectEducationGames & Immersive
The challenge
Children’s learning materials needed a more interactive bridge between physical content and digital engagement.
The solution
An educational product combining a smartphone application with printed cards and augmented reality.
Technical implementation
How it was built.
- 01Image-tracked AR experiences triggered by printed cards
- 02Mobile application for content delivery
- 03Child-friendly interaction design
Technology stack
- AR
- Mobile
- EdTech
Product
Screens available on request.
Measured outcomes are published only once verified.
Let’s Build What’s Next.
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